Tag Archives: Valve

Commitment News ITS MMO mechanics ETERNAL Crusade

Interactions of a new crusade eternal Q & A and solve the MMO part of the game, 120 unique issues and their commitment to its interest. Senior producer Nathan Richardsson wrote his next game will be the focus country, “the few and the latest developments as well as how it is, and how it is designed with the new game mode, open area, more traditional MMO mechanics and so easy expansion. ”

“Position 120 is a huge limitation for us, because it does not expand. You can only have” thousands “playing to conquer territory, the rest of the so-called” beaten overfow “position. Now, we have much more than 120 areas, and extended to hundreds of thousands of people involved in the conquest of territory. However, each location is not from the perspective of the map, “unique”, in fact, we make this decision a long time. in addition to the Empire was built by prefabricated buildings and structures, in a shooter, you know part of the map is the player’s skill. trying to remember 120+ unique map is counterintuitive an excellent shooter experience. in the negative side, we have things to create random variation or warlords activated elements of the game, it changes things like warp storms and such (accessor, we call them) and days or affect the game in different biomes of course, time is also something that makes a variety of maps without having to learn a new visual effects and games. ”
Richardsson told the players that he will “track” in the PVE experience and resolve server architecture scalability that allows online shooting game studio in order to “create an open world experience without shortcomings, as well as more structured or PVP. “his metaphor game fate, the Division and Star Wars Battlefront, in the Warhammer 40,000 universe.

Eternal Crusade still on Steam in order to get the $ 39.99 price shooter centered Alpha advance. The launch is still expected later this summer.

Dota 2 6.84b patch out, nerfs heroes and items

Dota 2‘s 6.84b patch has been released, bringing a swathe of nerfs to the stuff that’s proven popular and powerful since 6.84 launched.

Unsurprisingly, Glimmer Cape and Silver Edge have both taken a bit of a bash. Silver Edge now costs more, with the recipe bumped from 350 gold to 600 gold, while Glimmer Cape’s magic resistance has been dropped from 66% to 55%. By the same token, both Glimmer Cape and Shadow Amulet have lost 10 attack speed.

Items aside: Rosh has a bigger armour upgrade, and Visage, Undying, Centaur Warrunner, Gyrocopter, Queen of Pain, Ursa, and Beastmaster (all of whom, barring Ursa, have been staples in recent pro matches) have all taken a few knocks to the face from Valve’s nerf bat, with some being smacked harder than others.

You can see the full list of patch notes below. We’ll see if this affects the pro meta when matches resume next week, I suppose!

Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
Familiars hit requirement reduced from 4 to 3
Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
Glimmer Cape Magic Resistance reduced 66% to 55%
Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
Silver Edge recipe cost increased from 350 to 600
Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
Flesh Golem minimum slow reduced from 5% to 1%
Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
Zombies no longer require two hits to kill from Towers
Stampede Scepter damage reduction from 70% to 60%
Gyrocopter base Intelligence reduced from 23 to 19
Queen of Pain base movement speed reduced from 300 to 295
Hawk movement speed from 250/300/350/400 to 250/275/300/325