Tag Archives: PvE

Commitment News ITS MMO mechanics ETERNAL Crusade

Interactions of a new crusade eternal Q & A and solve the MMO part of the game, 120 unique issues and their commitment to its interest. Senior producer Nathan Richardsson wrote his next game will be the focus country, “the few and the latest developments as well as how it is, and how it is designed with the new game mode, open area, more traditional MMO mechanics and so easy expansion. ”

“Position 120 is a huge limitation for us, because it does not expand. You can only have” thousands “playing to conquer territory, the rest of the so-called” beaten overfow “position. Now, we have much more than 120 areas, and extended to hundreds of thousands of people involved in the conquest of territory. However, each location is not from the perspective of the map, “unique”, in fact, we make this decision a long time. in addition to the Empire was built by prefabricated buildings and structures, in a shooter, you know part of the map is the player’s skill. trying to remember 120+ unique map is counterintuitive an excellent shooter experience. in the negative side, we have things to create random variation or warlords activated elements of the game, it changes things like warp storms and such (accessor, we call them) and days or affect the game in different biomes of course, time is also something that makes a variety of maps without having to learn a new visual effects and games. ”
Richardsson told the players that he will “track” in the PVE experience and resolve server architecture scalability that allows online shooting game studio in order to “create an open world experience without shortcomings, as well as more structured or PVP. “his metaphor game fate, the Division and Star Wars Battlefront, in the Warhammer 40,000 universe.

Eternal Crusade still on Steam in order to get the $ 39.99 price shooter centered Alpha advance. The launch is still expected later this summer.

Great Weekend in EQ + Some Good Grouping Lessons

My weekend was filled with great gaming. I played Assassin’s Creed Unity and Splatoon with my wife, then spent a good deal of time leveling up my characters in EverQuest. I’ll write more on the other two later because I really want to write about a few of my EQ highlights from this weekend.

Keen the Bard progressed a little bit. My bard is the character I most want to play later on in levels, but I’m keeping him part of the guild static group we have going. For a group around our level(levels 17-21 at the time) it’s sometimes tough to find a spot in Unrest given how crowded it can be. Three of us decided to take our group and head over to Upper Guk to check out the leveling scene. We build a lower sewers team that ended up bringing in about a level and a half before we decided to call it for the night.

My Mage is where I spent the bulk of my time this weekend. I’m having an absolute blast leveling him up! Twice this weekend I found myself in stellar groups pulling constant streams of mobs in Unrest. I was the main DPS in both groups which, in EQ speak, means it was my job to burn something down very quickly if we got a bad pull and also my job to make sure things generally do not stay alive for too long and drain the healer’s mana. That leads me to a couple of important lessons I encountered this weekend: (1) Know your role, and (2) When you get a good group you need to socialize.

This might be one of the best things about EverQuest. Even in a state where things are generally easier, roles are clearly defined. As I mentioned before, I am a Mage and that makes me the DPS. I’m not the puller. I’m not the tank. I’m the guy who blows things up. The puller’s job is to make sure we have a steady stream of mobs — without him the EXP is slow. The tank is responsible for tagging what the puller brings in and keeping it (generally) off everyone else. The Healer is responsible for managing their mana and ensuring no one dies (notice I didn’t say at full health). I could go on and highlight more specialized roles like CC and other support, but that’ll suffice.

I ran into a few people this weekend who seemed to either forget their role, or never learned what it was to begin with. When roles are played properly everything is amazing and smooth, but the opposite is true. We had an enchanter who never used Mez. I don’t know if he thought we didn’t need it, or simply was lazy, but he was nuking constantly. As a result, our healer’s mana was always low. That meant I had to nuke more to keep the mobs from killing people. The dominos kept falling from there.

Having clear roles makes everything more fun for me. So much more dynamic than everyone being DPS and having a healer and tank loosely filling their role while DPSing as much as possible.

Get to Know Your Group

Last night I was in a group at the Fireplace in Unrest. Awesome spot to EXP in. I went from level 20-22.5 in like an hour and a half. We had a few hiccups getting started, but quickly found our rhythm. We started chatting and having a good conversation as time went on. I learned about their past experiences with EQ. I learned what alts people were playing. Loot was dropping and we would congratulate each other and try to pull named mobs to get the other guy who wanted the tunic a chance at the drop.

The genuine consensus was that everyone was hoping everyone else was going to stick around a good long time, and generally we all did. At the end of the night when it was time for me to log (curse getting up at 5am for work) several people said they added me to their friends list. I used a line I hadn’t used in over a decade: “If you guys are ever looking for another and need a Mage to blow things up, definitely give me a shout!”

I know from experience that I WILL get a /tell from one of these people in the future. They will be in a group or leading a group one day and they’ll see me on the LFG tool and say, “Hey guys invite him, he’s a great Mage!” Seriously, even if I wasn’t the best Mage ever they’ll still vouch for me because I know my role, I perform it well, and I was personable.