Interactions of a new crusade eternal Q & A and solve the MMO part of the game, 120 unique issues and their commitment to its interest. Senior producer Nathan Richardsson wrote his next game will be the focus country, “the few and the latest developments as well as how it is, and how it is designed with the new game mode, open area, more traditional MMO mechanics and so easy expansion. ”
“Position 120 is a huge limitation for us, because it does not expand. You can only have” thousands “playing to conquer territory, the rest of the so-called” beaten overfow “position. Now, we have much more than 120 areas, and extended to hundreds of thousands of people involved in the conquest of territory. However, each location is not from the perspective of the map, “unique”, in fact, we make this decision a long time. in addition to the Empire was built by prefabricated buildings and structures, in a shooter, you know part of the map is the player’s skill. trying to remember 120+ unique map is counterintuitive an excellent shooter experience. in the negative side, we have things to create random variation or warlords activated elements of the game, it changes things like warp storms and such (accessor, we call them) and days or affect the game in different biomes of course, time is also something that makes a variety of maps without having to learn a new visual effects and games. ”
Richardsson told the players that he will “track” in the PVE experience and resolve server architecture scalability that allows online shooting game studio in order to “create an open world experience without shortcomings, as well as more structured or PVP. “his metaphor game fate, the Division and Star Wars Battlefront, in the Warhammer 40,000 universe.
Eternal Crusade still on Steam in order to get the $ 39.99 price shooter centered Alpha advance. The launch is still expected later this summer.